Kingmate

Mate in 4 (KRBBN vs kpp) Explained [CGCP 02185]

What we have here is a ‘KRBBN vs kpp’ mate in 4 chess construct generated by the prototype computer program, Chesthetica, using the ‘Digital Synaptic Neural Substrate’ computational creativity method. It does not use endgame tablebases, artificial neural networks, machine…