After doing the high poly character in Zbrush, now bring to Maya to retopology and unwrap. Texturing the character in Substance Painter
if you guys interested in the sculpting can go to my previous video to have a look, the link will show up at the end of the video
Hope you guys like it!!
Credits for sound and music:
Music from bensound.com
Music from wavecont.com
2.Wavecont – Motivate (Full Length)